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Eliza (Yongzi) Ye
Tech Art | 3D Art
Humid Cliff with Moss
This is a node-based material made in Substance Designer mainly with practices with major nodes such as warp, slope blur grayscale, tile sampler, gradient map, and blend with many different noises. The overall purpose is to create realistic, detailed cliff rocks with moss, lichen, and pine needles laying on top, while also looking humid as if it is after a rain.




Close-up
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